Join the discussion

Write your take first — we'll ask for email only when you're ready to publish.

  • Hacker News
  • Hexagons are bestagons

    (apparently a city based on a hexagonal grid would be more efficient)

  • (has played sim city thousands of times since 1993) "I got this."
  • Isnt it that Singapore is "the greenest city" in the world? And since the started late to urbanize, the design of the city & districts was led by a "scientific approach", regarding air circulation etc., IIRC?
  • This was an interesting tangential read. Fascinating to read about the first Sim City games and the assumptions/calculations it made in scoring. https://news.ycombinator.com/item?id=49476193
  • I think an unplanned city or town that isnt a grid is the best. Grid lines become boring very quickly because they are repetitive without any interesting parks or places that are different to stop and look at. If everything is the same its probably has the same busy roads with little or no trees or shade for a hot day.
  • Surprisingly it’s not a line
    by __m
  • Here's a preprint from 2025: https://arxiv.org/abs/2507.00100v1
  • This is not quite a spherical cow and there is something to be learned here, but really, I'd like to see this with

    - non-square-grid cities with highways, public transport, …

    - realistic synthetic populations doing non-random destination selection (nobody randomly goes to a supermarket at the other end of a city, after all)

    - actual traffic simulation with jams (or at least using real traffic data)

    and then evaluate both the energy use and travel times. That being said, doing this kind of thing, e.g. with ActivitySim, even for one real city, is quite a bit of work.

Explore Birbla archives