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- Hacker News
- Great article, though if the author ever reads this: please choose "artificial", next time! It's already the first half of AI. If I'm bound to be an irrelevant spec in an irrelevant backwater of an irrelevant galaxy in the moments between abiogenesis and abioterminus, I can at least hope to make one obvious adjective a "thing".
That one Anthropic engineer made "vibecoding" happen overnight, so I write this with full confidence that they have magical influence over the ever-forming neologisms.
by bbor - I loved the finished work. I'm looking forward to more art in the world.
Agents allow you to produce more, even the silly ideas you can't put too much effort into.
I really loved the Herzog parody, the overall taste and the parts I explored (I'm sure there's more). Well done!
by salviati - There's a tangible quality to mechanical creations. Miss that hands-on feel when debugging distributed systems all day.by brinepot
- What did it cost, everything included?by amelius
- It's all getting abstracted away.Even our computers are.But it's cool to see people continue to pushing the envelope.With the latest models releases, I'm starting to think about what even are humans for now.I guess we will continue evolving and keeping track but with how the models are competent now, I can already be satisfied for the foreseeable future.I don't think I would need anything more.And yet we will continue to push.by polyterative
- I appreciate sharing the process and I totally get this workflow style, I wish you had also shared your usage cost building this.by hmokiguess
- > One of the foremost tasks of art has always been the creation of a demand which could be fully satisfied only later. The history of every art form shows critical epochs in which a certain art form aspires to effects which could be fully obtained only with a changed technical standard, that is to say, in a new art form. The extravagances and crudities of art which thus appear, particularly in the so-called decadent epochs, actually arise from the nucleus of its richest historical energies. In recent years, such barbarisms were abundant in Dadaism. It is only now that its impulse becomes discernible: Dadaism attempted to create by pictorial—and literary—means the effects which the public today seeks in the film.
> Every fundamentally new, pioneering creation of demands will carry beyond its goal.
Walter Benjamin, The Work of Art in the Age of Mechanical Reproduction, 1935 https://web.mit.edu/allanmc/www/benjamin.pdf
Edit: to put a finer point on it, AI art like this is, through it's rigorous application in almost every previous medium, showing that there is a demand and energy for a new art form that depends on the changing technical standard and capabilities that AI has introduced. I don't know what it will be, but you can see some of the edges of it with how it is making waves in all the other mediums.
by knuckleheads - > pointing out differences between the thing I worked on for 24 hours and a room designed painstakingly by hand over weeks.
I went in expecting something handmade, and instead got something that was Claude-made. This doesn’t make me feel good, or feel user-centric. Now we’re throwing Blender into a webpage and serving it client-side rendered to users?
If anything, all of this feels more like bloat rather than something personal. It’s art for Claude’s sake. It’s not telling a story. Even on the actual blog post, the dropdown table of contents displays how long it takes to read each section. It feels so disconnected because it’s possible to throw a feature in, but is it really necessary? Maybe I am getting better at determining AI-made UIs, but all of this feels incredibly artificial.
Lastly, for all of the parallel QA checks and threads, all of the header links besides the “About” page throw a 404 at me. It’s almost ironic.
by centuryfall