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  • How useful is this without weights?

    Isn't the mote that Nvidia has is they work with studios to generate the training data from the game, then they ship a model per game?

    Or is my knowledge outdated here and they're just using a single generalised model?

  • At what point does this neural rendering take away the human touch on the art styles?
  • Jensen : Nobody needs to code anymore...

    Programmer: OpenDLSS...

    Jensen : Wait. Not like that! (╯°□°)╯︵┻━┻

  • > A Vulkan reimplementation of NVIDIA's DLSS 5 Neural Rendering network, bit-exact against the original.

    Bit-identical, I swear I heard that somewhere before.

  • Almost 8ms on 1080p resolution seems extremely expensive, does the original also eat into the rendering budget as much?
  • > bit-exact against the original

    What kind of sorcery is this ? Very impressive work !

  • But who wants DLSS...?
  • I'm rather surprised that it doesn't take the z-buffer as an input. I would have thought that would have provided useful information, it's one of the more useful forms of contolnet.
    by Lerc

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