Join the discussion

Write your take first — we'll ask for email only when you're ready to publish.

  • Hacker News
  • > Don’t you just want to rotate it, no matter what it does?

    A grandparent's house had light switches that looked kind of like this but black (bakelite). And they are very satisfying, a good amount of resistance while rotating, then click.

  • These designs seem so honest. Ie the maker really tries to communicate to the user.

    Compare to most modern UI:s that are all about demos and looks and actually hostile towards users. I can't know what direction is hot and cold in the shower because it's light gray on silver.

  • These very distinctly remind me of electric/electronic didactic "toys" from the at least 80s. Plastic cubes, containing a single (usually) circuit component, like switches, resistors, lights, coils, or just wire, with bare metal connectors on relevant sides and a symbol on top. You got a whole bag of them, as well as a gridded board you inserted the cubes into. Could make even usable stuff like simple radios.
  • In the late 1990s or maybe early 2000s, there was a documentary about FedEx and they filmed inside their central operations room.

    All of the planes were tracked on giant panels velcro panels that allowed you to move the plane right (aka "it's moving to the next time slot") or up/down (aka " to another route").

    The presenter asked why they hadn't switched to computers and the FedEx employee was saying they were considering it but the current system was working very well for them.

    This, in turn, reminds me of this article about the Baghdad stock exchange going from chalkboards to computers. I believe they quote the head of the exchange saying something like "chalk is impervious to power outages but computers are faster"

    https://www.rferl.org/a/Iraqi_Stock_Exchange_Trades_Chalkboa...

  • Does anyone know how these actually worked under the hood? Was it essentially just a mounting solution, and you wire them up how you need on the back, or were they essentially pluggable modules with some kind of control system attached to the board? I can't imagine it's the second option, given the timeframe, but I kinda want to see a system like that now
  • There's really so much physicality to interacting with objects that we've lost as we switch to more and more touch screens and capacitive buttons. Also the reassuring "thunk" of a nice chunky button to confirm you've pressed it is just so important to user confidence
  • > I do imagine these panels must have been interactive with all the buttons?

    "Spurplan" (roughly "track plan") signalling control panel. To allow a train from point A to point B, you hold down the button at A and then press B. If there's no conflicts, it will set the switches along the way, lock the route (so you can't set a route that interferes) and then "open the signal", as they say in German, at point A.

    This was a customizable system built out of standard components, which served its purpose well for a long time. Point your favorite translation tool at https://de.wikipedia.org/wiki/Relaisstellwerk for more details, or http://www.stellwerke.de/ if you want to go down a rabbit hole.

    > Rotte [And I believe this was a way to annotate that something was… fixed, maybe? Or on its way to being fixed?]

    Rotte = work gang. Reminder tag to not send a train down there.

  • I recently watched both the 1974 and 2009 versions of The Taking of Pelham 123 and it really stood out how the industrial designs of their respective eras helped elevate the original[1][2] in comparison to the remake[3][4].

    [1] - https://media.doblu.com/wp-content/uploads/2022/12/Taking-of...

    [2] - https://ilarge.lisimg.com/image/21019979/1118full-the-taking...

    [3] - https://c8.alamy.com/comp/K3KWM1/the-taking-of-pelham-123-da...

    [4] - https://press.moviewalker.jp/api/resizeimage/content/main/mv...

    by slg

Explore Birbla archives