

Join the discussion
Write your take first — we'll ask for email only when you're ready to publish.
- Hacker News
- For a lot of us it's lived experience - "the platform" can hide bugs that don't emerge until a certain rare set of conditions is present and we get glared at by the business folks who don't understand why we can't just "fix it" when it's buried in someone else's Jenga tower.
- The answer is UX designers and marketing people. I will yet have to work in a web project where any UX designer will be happy with what the native browser has to offer. Notable examples are date/time pickers. Look at any of the Top100 websites and you will find custom date/time picker designs. And I would also say, with standard browser built-in dialogs you could not rebuild/model those pickers to match what the Top100 websites use.
- As far as I know there are still some things "the platform" actually won't deliver; for instance I'm fairly certain there's no searchable combobox that's fully accessible. One ~must leave the platform to give users the experience the expect.
That means "the platform" itself is actually teaching people to work "off platform" and arguably will always have gaps as functionality and expectations evolve.
Admittedly, the habit really ought to be 'I need to make a combobox -> does the platform have what I need? -> Research, evaluate, test -> Otherwise, make it' but I don't begrudge people for skipping the middle steps.
- Coming from a more general programming view, I find web development extremely odd. In general programming we tend to find a small set of abstractions which we can use in a composable way to cover our problem space.
For example, to interact with the VFS, we have read()/write(). When we add more APIs, it can be to enable a new paradigm, like epoll(), or for performance, like readv()/writev(). For a functionality that can be composed out of existing APIs in a performant way, we do not add it in the platform, but leave it instead to the domain of libraries. This separation has immense values, as it makes platforms easy to implement. A Linux filesystem, for example, needs to implement only 10 or so functions.
The web seems to be perfectly composable too, out of <div>, <span>, <p> and a small subset of CSS, but doing this is considered an anti-pattern, and you're supposed to reach for the platform to find the closest thing to what you need, whereas reaching for a library or composing yourself is frowned upon.
The result is that there are only three platforms: Blink/V8; WebKit/JavaScriptCore; and Geko/SpiderMonkey. With many things only working or working well on Blink/V8.
And implementing a new platform is a titanic task.
by serbuvlad - For one thing, I just genuinely think WebComponents are a badly designed API that is weird and hard to use (how many people are using WebComponents without at least Lit, if not something much bigger?), and React is a relatively well-designed library that isn't really that bloated. There's not really much of a point in trying to argue since this is inherently subjective and people with different values are going to irreconcilably disagree. But, if you don't respect that some people hold this position, we're not going to make any progress towards a consensus.
On the note of <dialog>, I recently tried to use <dialog> in a (React) application, and it did work pretty well, but I also found that in Firefox it is only practically possible to do a fade-in animation, not a fade-out one. That isn't really a critical issue for me, it is just an animation after all, but I find it unfortunate. I also find <dialog> to be a weirdly shaped API too: I don't really hate it, but I don't love it either. It feels awkward.
I find this implicit view that developers that, for example, prefer React over WebComponents are making a suboptimal choice to be rather condescending and not really in the spirit of trying to see things from the other side. Wouldn't you want to focus on the strongest arguments and not the weakest ones? Maybe you've literally never heard anyone complain about WebComponents or Shadow DOM, but if so, I find that surprising. Certainly here on HN, I've seen a fair bit of WebComponents hate.
I do, FWIW, realize that I've particularly focused on WebComponents, which this article doesn't actually name directly. But, I assume we're not talking about ditching React to implement our own component framework on top of the traditional DOM APIs, because that's what React already does...
by jchw - Your premise that the browser implementation is faster and better is rarely true. And when it is true, it's only true in a very narrow lane.
Take for instance something like suggestions on form fields: you start typing something and it presents some options from a hardcoded list that matches the prefix. This is natively achieved through the HTML element <datalist>. However, <datalist> implementations on most browsers suck to the point of being unusable.
The drive to roll your own is not so much that "it would be fun to learn this" as much as it's "rolling my own would let me express my vision exactly". What draws a lot of people to software engineering is that it lets you make anything you imagine. This is also what makes a lot of devs turn their nose at no-code and vibe-coding.
If you can't build things exactly how you want them to be, then it's hard/impossible to build something that's truly genius.
by roncesvalles - This got to me: > For a certain type of developer, building things yourself is just more fun
The platform APIs were terrible. React wasn't "more fun"... it just made it possible to do things with the platform that were extremely difficult and cumbersome to get working reliably with platform APIs alone.
To me, web components were an incredible idea poorly implemented. Most of the minimal adoption happened on top of frameworks like Lit that wrapped WCs to try to make the dev experience tolerable.
In urban planning they have a concept called "desire paths" where if you don't put sidewalks and pathways in the right places, people invent their own. I feel like the web community has spent a lot of time and effort patching the platform.
Now credit where credit is due: it has very much improved. And modern standards means it really is time to re-evaluate where and when you need these patches. But don't write off all that annoying and painful effort people put in to trying to making the platform deliver it's promised potential just to "building it yourself is more fun".
by toddmorey