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  • - can we get an AnyGameCOOP mod?

    - drag any single player game executable

    - run a swarm of agents to decompile and build a networking layer

    - turn it into a coop game

  • People talking about GTA6 being playable after launch is possible but I doubt it will impact their sales much as somebody will first have to rip this from the console then it has to work (I suspect the hardware requirements will make it harder to run than we think, limiting the mass appeal). Finally the money for blizzard is in the GTA Online its way more important for them long term than the single player campaign. And I do not see how AnyPS5 can help anyone there.

    In general though bad news for all the small games out there more than the blockbusters.

  • Don't be fooled by this percentage. A 2 minute look at the code and what they called mapped is simply a lot of functions returning ok. As in: if (vvgvg) { return ok }
  • Are we gonna get a PC port of GTA 6 on day one?
  • You will own everything and be happy.
  • It's always nice to have local git clone backups/mirrors of these projects because they may eventually be taken down through legal threats eg, Yuzu and Ryujinx.

    Eg. https://torrentfreak.com/nintendo-wipes-out-400-switch-emula...

  • Unfortunately, this is only going to push Sony/Nintendo/MS more towards cloud gaming. AI enabling these amazing reverse engineering efforts and democratizing access to gaming is amazing, and preventing vendor lock in is always something I'll support. However it's hard not to see them pushing gamers towards needing to play games on cloud only, preventing these kind of things happening.
  • I have been in the PlayStation jail breaking scene for a while, and my God is this news.

    Despite using AI all the time for other engineering projects, I never considered the console scene as something to be explored.

    If this ends up allowing me to play GTA 6 on my PC within a few months of release I will be euphoric.

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