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  • It feels like I am one of the last people without WebGPU.

    I am on linux/chrome and it still isn't enabled by default yet.

  • 20 years ago front-end devs really took that "front-end is not real programming" statement personally...

    All of this could have been avoided had we just gotten a "good job" and a pat on the back when we showed our jquery scripts!

    Jokes aside, looks impressive!

  • These are very cool visually but I’m honestly struggling to imagine ways to use this without it being a gimmick.
  • Screensavers dont fix boring products. If you must add eye candy without melting client laptops, standard CSS transforms or PixiJS deliver 90% of the visual payoff .
  • > Used on thousands of websites by 16,000+ design engineers.

    With a repo who's initial commit was a week ago?

  • I'm genuinely curious — do people really prefer this HTML-style syntax like

      <LinearGradient colorA="#0f172a" colorB="#7c3aed" />
      <CursorTrail />
    
    I appreciate that React & Co. have established it as a standard. I've used A-Frame lately, which lets you build WebVR components, and even there you declare your scene as

      <a-scene>
          <a-box position="-1 0.5 -3" rotation="0 45 0" color="#4CC3D9"></a-box>
          <a-sphere position="0 1.25 -5" radius="1.25" color="#EF2D5E"></a-sphere>
      </a-scene>
    
    and I feel this is getting a bit much. Wouldn't it be better to have a JS API that lets you define objects and properties and compose your shader / scene etc. programmatically? (I've seen that Shaders offers that too — just asking in principle.)
  • I am on a $3k Macbook and scrolling on shaders.com yielded a few frames of blank screen jank before the rest of the page rendered. This is unacceptable performance for serious websites, but I appreciate the new heights that webshit attains each year.
    by 392
  • Professional looking product / page. However, the shaders themselves are extremely odd. They're just swirling patterns. I think the creator of this would do well to look at games for inspiration. Games use shaders for all sorts of effects, for a reason.

    In particular, I'd expect there to be shaders making use of textures. I was expecting buttons with a laser finished metallic look that actually changes with lighting on the page. Or hero images that combine photography with masks to produce interesting effects highlighting products with auras etc. These all appear to be screensavers.

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