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  • This may sound funny but I feel games would lose a lot of fun if they were all written in rust and had classes of bugs just not available to them. For better or for worse quirks and bugs in games have shaped how people approach games, and also have given games charm for decades.
    by aizk
  • Code lives here - https://github.com/terrapapagalli1516/quake-srp (SRP stands for 'slop rust port'.)

    I think 'standing on the shoulders of giants' is the phrase for something like this. It's the confluence of browser rendering, WASM, Rust, and LLMs. For me it's less a demo of what AI can do, and more a showcase of the human effort from the past few decades on the parts that needed to fall into place for an LLM to come in at the (relatively speaking) last second and claim a win. Sure, an LLM did the port from C to Rust, but think of all the things needed for it to all work. That's pretty damn amazing, and it wasn't done with AI.

  • ok this beats my doom minesweaper mashup [1] by far

    [1] https://dreadsweeper.franzai.com/

  • I feel https://cssquake.wtf and https://asciiquake.wtf are a bit more of a challenge than this
  • I would never have imagined a phone web browser capable of this in 1996 between playing Quake and testing out the hot new JavaScript powered mouse rollover image effects in Netscape Navigator 2.0
  • Author here (someone else submitted it, thx). There's a video as well, a six-minute video on how it works and the various QoL that we added (made by AI with human assistance):

    * https://youtu.be/8TvVMzyxACc

  • Are hordes of developers now going to port all sorts of open-source software to Rust using LLMs and passing it off as their own work?

    I don't see any need for this. Rust is brilliant but the Quake C++ code was already more or less bug-free.

  • Oh my god, and the author even supplied a "proof"[0] visual diff harness... that it replicates the original game pixel for pixel.

    Just the cherry on top of great demonstration of our collective new superpower: asking computers to do something we can describe how to do, but would (probably) never take the time to do ourselves.

    [0] https://github.com/terrapapagalli1516/quake-srp/tree/main/or...

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