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- Hacker News
- Spiritual successor already exists: https://github.com/beyond-all-reason/Beyond-All-Reason
- Not sure about this one, but there is another engine that started as a Total Annihilation clone: https://recoilengine.org/
Some of the (open source) games on that engine (https://beyondallreason.info/ and https://zero-k.info/) have similar feeling with the original TA, with quite different play styles. I do prefer Zero-K over Beyond All Reason, but I would recommend anyone interested in the genre to try both and decide for themselves.
by vladms - The Supreme Commander community, the spiritual successor to Total Annihilation, still has an active community here: https://faforever.com/ "Forged Alliance Forever" is also a great mod, balancing changes, game lobbies and whatnot.by avhception
- Planetary Annihilation was made by some of the people who worked on Total Annihilation:
https://store.steampowered.com/app/386070/Planetary_Annihila...
https://en.wikipedia.org/wiki/Planetary_Annihilation
More than just a spiritual successor, imo.
by philipov - Random meta comment - but have you noticed that especially Codex generated websites tend to have these 01, 02, 03 numbers as part of card layouts? (see the section just below the header). It's almost the em-dash equivalent for AI built website detection.by samstress
- I have been working on this for supreme commander!
With modern tooling, libraries and such, many of supcoms old technical issues can be addressed. (plus it now works on linux and mac!)
I think I'm close to a like for like version.
And of course the performance is leaps and bounds beyond what supcom could do, you can see a 64,000 unit air fight, and I'm pretty sure i can get that going at 60fps plus!
and end game vs the ai, is still 4x realtime, well beyond what supcom could do.
and of course higher player v player battles
You can see that all here and in the replies https://forum.faforever.com/topic/10451/supcom-moho-engine-r...
- Fair enough, but is there an advantage over the spring engine? Another clean room implementation that understands total annihilation data-structures, a project started 20 years ago.
For what its worth, the Total Annihilation derived project with the most attention currently is is BAR https://www.beyondallreason.info/ They decided to make it legally distinct, but it was the balanced annihilation project which was total annihilation rebalanced for better pvp. I don't play too many RTS so this is not authoritative, but BAR plays better than any other rts I have tried, They really care about the fine details of user experience there.
In fact, I consider Chris Taylor(Total Annihilation, Supreme Commander) to be one of if not the greatest RTS designers. His games don't have the fluff people appear to love(looking at you starcraft) but he gets the control design better than anyone else I have seen.
by somat - I recently discovered Beyond All Reason, a spiritual successor to Total Annihilation. There have been several of these, but I think BAR is by far the best. It's open source, but looks nice and is polished. It has amazing quality-of-life features I haven't seen in any other RTS. And it supports insanely huge battles with hundreds of players and tens of thousands of units.
150-player match: https://www.youtube.com/watch?v=gQJujiZ-oz0
by modeless