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  • Hacker News
  • The navigation is incredibly frustrating. You need to rethink orbiting/panning/zooming. Maybe allow for mirroring X/Y orbiting and loosening constraints.
  • Needs a tutorial, totally unclear what you're supposed to do.
  • Really nice work. Fixing all the operations to one axis except rotation was a great decision.
  • Fun puzzles. I feel like gates are hard to distinguish from one another, except for the rotation and translation ones.
  • I have no idea what any of the buttons do. A little text goes a long way
  • Is it meant to be playable on a desktop with a mouse?

    There is a hint in a form of a ripple, but left-clicking hinted element does nothing and left-click-and-holding rotates the puzzle, so it's not clear how to proceed.

  • Very pretty but needs some instructions or other affordances. I have no idea what to do.
  • It's a great start, but I find it very hard to understand what is happening because I can't control the animation as the "vector space" animates between the stages. The shapes of the gates are also very hard to distinguish (mostly all some form of rectangle) and the click targets aren't very forgiving.

    Outside of the UI/UX issues it's a great idea, and I would probably play all the levels if those were fixed.

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