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- Hacker News
- I loved SimCity 2000. But the game became nonsense (for me at least) when it came down to the pipes under the city. That stuff never made any sense to me and so I moved on to other stuff. Maybe I was just not doing good? Who knows such things.by karim79
- The various decisions/petitions that pop up can break the immersion by mentioning details that don't fit the city(petitions with signatures from >250% of the town population, traffic issues at the "4-way intersection in front of the feed store" when no such place exists, or the new building causing shadows when there's nothing around it). It would be great if more text was turned into templates that pull game data for accuracy, and if the simulation were able to feed definitive descriptions of the town layout into generative AI prompts to make the text talk about scenarios reflected in the game.by goda90
- I haven't tried the game, but this is slightly hilarious and awesome.
I've often wondered about this kind of thing. When I go to an airport, it seems strange to me that each one is different with some of them having elaborate train systems, or multiple runways.
The engineer in me says "surely there is an optimal solution, so why are they all so different?". Is there a simulator?
Sim City was a fantastic simulation from the stand point of a game, but I'm curious; if you build a city simulator and let it grow organically (game of life style) can you put in sufficient regulation/parameters that get you to where we are today?
And if so, is there a simulation that shows us a way to get us to a better tomorrow?
by blobbers - Kind of like this one[1] which made the rounds on HN a few weeks ago. Looks like the social commentary from them are similar: "Real life is worse than SimCity because of rules and the public getting a say." and/or "Why can't we in real life let the mayor use the Bulldozer Tool to just wipe out any property he doesn't like and put up whatever property he likes in its place?"by ryandrake
- A little too much going on all at once in the beginning. For a complex game like this I think you have to start small and slowly introduce functionality. Why are so many buttons available to me from minute 1? I'm not using them.by BatmansMom
- The original EPCOT as imagined by Walt Disney was a master-planned city, with all the pleasant amenities and cleverest design you could imagine in the 1960's: Walkable areas, clean public transit, no traffic congestion, homes furnished with the latest in technology and appliances. It was his greatest ambition at the end of his life to make it a reality.
But it didn't happen. Namely, because of how much central control would be given to one man and/or his company to pull it off. The plan in its early iterations essentially meant that if you lived in EPCOT, you forfeited certain freedoms, such as what goes in your home, where you worked, and so on.
This game gave me a good chuckle as a Sim City fan. I'm guilty of complaining about politicians of all levels. But I don't envy their position of having to cut through the vines of competing motives and regulations. And at the same time, as a citizen, I'm not sure I would opt for the Utopian alternative.
by zabriel_goss - I suppose this is the result of a hundred years of democracy, aka having to keep everyone happy all the time.
Municipal rules, zoning, community feedback and so on all operate in the space of keeping people happy. No-one wants noise, so we have noise restrictions. Oops, construction is constrained. We all want no traffic, and lots of parking, so low density please, but that creates housing shortages and limits the usefulness of public transport.
So a rule is added here, a process there, and everyone is fighting everything all the time. Can't build this because traffic. Can't build that because impact on the neighborhood.
But yay, democracy? We can do anything as long as no one is subjectivly harmed.
And when nothing at all gets done, we blame politicians for being lazy, incompetent, or corrupt.
by bruce511