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- Hacker News
- After seeing several LPs of how horrible this game was I asked my wife for it for Christmas. She got it for me and I was excited to experience the mind rotting horror it was supposed to be. Only to find out that despite being able to play almost every other XBox 360 game I have being backwards compatible this one particular game refused to play on it.
It sucks I still want to try it sometime if anyone has any advice I'd love to hear it.
by gustavus - What are the target FPS and where do they know from?by cachius
- Yuji Naka really fell off hard after Sonic Adventure 2 and commercial failures of Sega's hardware endeavors as a whole. Went from being Sega's golden child, to being arrested for securities fraud.
Allegedly he was extremely difficult to work with and would not share the Night's 3d game engine with an American team that was developing a 3d Sonic game for the Sega Saturn, effectively kneecapping a big part of that console's commercial viability
by LarsDu88 - Interesting, the author is recompiling the Xbox game to PC, and complaining about the poor graphics of the final version.
IMO the gameplay and glitches are a significantly bigger problem. One Argentinian decided to take a different approach, rebuilding the game from scratch in Unity despite having no prior programming knowledge. It's called Project 06 (or P-06) and it's almost complete.
by rjh29 - Ah sonic the hedgehog… My beloved franchise, long since brutally treated by both consumers and the company that owns them. For something that was at one point just as big as Mario, it’s crazy how much insane history and drama has happened to it. I hold out hope I’ll get to see the Sonic SatAM and Sonic the Comic cast again in something, but I highly doubt it. At least the IDW comics seem to be doing pretty well (although the fans get really weird and parasocial about Ian Flynn and Evan Stanley)by valorzard
- Sonic Adventure 1 is infamous for its lighting/textures successively degrading after each port from Dreamcast -> GameCube -> PC. There's a famous video showcasing all the changes: https://www.youtube.com/watch?v=SORYL5J1Hegby minimaxir
- > CSM here stands for cascaded shadow maps, the shadow technique used by 06.
I was curious about the technique, and there's surprisingly detailed documentation here from MSDN of all places: https://learn.microsoft.com/en-us/windows/win32/dxtecharts/c...