- Guile has [multi-methods][1] and [fast hash maps][2], but not yet [dynamic vectors][3].by MathMonkeyMan - 10 hours ago
Clojure's data structures are easier to use, though.
[1]: https://www.gnu.org/software/guile/manual/html_node/Methods-...
[2]: https://www.gnu.org/software/guile/manual/html_node/Hash-Tab...
[3]: https://lists.gnu.org/archive/html/guile-devel/2022-01/msg00...
- Beautiful visuals. I'd like something to dock with.by rookderby - 10 hours ago
- Wow, this is impressive not using standard gaming framework like Unity or Unreal.by nodesocket - 10 hours ago
- This is awesome! Very nice example of malli in practice!by shaunxcode - 8 hours ago
- I just can't wait to see how Jank gets production-ready and absolutely blows the indie gaming community. Hopefully, very soon.by iLemming - 7 hours ago
- Very cool work Jan!by JoshCole - 6 hours ago
Have you tried experimenting with ham-fisted? I've found the libraries in the techascent part of the Clojure ecosystem to be very good performance wise. Ditto for neanderthal.
- This was an amazing blog post, thank you!by Fire-Dragon-DoL - 6 hours ago
- Jan, This is awesome! I have been following your progress for quite some time now. I actually found your project because you liked my dream chaser model that I put on GitHub some time ago. Really Looking forward to what’s to come and to try out your simulator at some point!by crichter - 5 hours ago
- As a Clojure developer for many years, this is one of the coolest projects I've seen! Going to read your blog with interest!by LouDNL - 3 hours ago