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    Developing a Space Flight Simulator in Clojure (wedesoft.de)
    164 points by todsacerdoti - 10 hours ago

  • Guile has [multi-methods][1] and [fast hash maps][2], but not yet [dynamic vectors][3].

    Clojure's data structures are easier to use, though.

    [1]: https://www.gnu.org/software/guile/manual/html_node/Methods-...

    [2]: https://www.gnu.org/software/guile/manual/html_node/Hash-Tab...

    [3]: https://lists.gnu.org/archive/html/guile-devel/2022-01/msg00...

    by MathMonkeyMan - 10 hours ago
  • Beautiful visuals. I'd like something to dock with.
    by rookderby - 10 hours ago
  • Wow, this is impressive not using standard gaming framework like Unity or Unreal.
    by nodesocket - 10 hours ago
  • This is awesome! Very nice example of malli in practice!
    by shaunxcode - 8 hours ago
  • I just can't wait to see how Jank gets production-ready and absolutely blows the indie gaming community. Hopefully, very soon.
    by iLemming - 7 hours ago
  • Very cool work Jan!

    Have you tried experimenting with ham-fisted? I've found the libraries in the techascent part of the Clojure ecosystem to be very good performance wise. Ditto for neanderthal.

    by JoshCole - 6 hours ago
  • This was an amazing blog post, thank you!
    by Fire-Dragon-DoL - 6 hours ago
  • Jan, This is awesome! I have been following your progress for quite some time now. I actually found your project because you liked my dream chaser model that I put on GitHub some time ago. Really Looking forward to what’s to come and to try out your simulator at some point!
    by crichter - 5 hours ago
  • As a Clojure developer for many years, this is one of the coolest projects I've seen! Going to read your blog with interest!
    by LouDNL - 3 hours ago

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