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  • Would be awesome to also have a private room where you can play X old random/picked holes in a series versus your friends.
  • Nothing beats Neverputt. https://enderandrew.com/neverputt/
  • Friction?
  • On a related note, does anyone know of a good (open source) golf simulator/game for Linux? Serious level gaming more than just entertainment, I'm thinking something like FlightGear of golf games.
  • I don't know any since I'm not playing any golf simulator games myself, but most games on Steam work in Linux with Proton so you might find something there. That's not open source of course but you had it in parenthesis which I think means this was optional :)
  • I like it! The graphics are really good but it feels a bit laggy to me. IDK if someone else has experienced this.
  • On mobile, don’t make the ball the hit target to putt, because you can’t see where the direction/power under your thumb
    by cush
  • Nice! Also reminds me of https://minigolfle.com/
  • Cool project. On my phone the camera is facing the opposite direction and I can't figure out how to consistently rotate it.
  • There’s a setting on by default that aims the camera at the hole. Turning that off helps a lot.
  • Prove you can get in the hole in just 6 putts, damn you.
  • edit LocalStorage and you can have whatever score you like

    https://ibb.co/nNBYzWPp

  • I made it in 3. Git gud.
  • I scored 5. Bank at max power at 5 o’clock from tee, the ball bounces over the wall and skips most of the course.
  • https://ibb.co/VYwvY4qN

    It's possible. Done in 4.

    Bounce it off the left wall in your first shot and you can land close to the end of the course.

  • You can bounce the ball up slightly (presumably the spin from rolling is modeled or approximated, and gives lift when hitting a bumper), which might be enough to skip from the tee to near the end of the course. Not sure that should be considered for "par" though. Took me 14.
  • I like the concept. It's fun. Feedback:

    1. The ball seems a bit soft. I suggest you get a real golf ball and putter and see how they behave, if you haven't already.

    2. It would be nice if the camera positioned automatically so that it's roughly in the direction the ball should go on the next shot.

    3. There were a bunch of flying yellow blobs. I was not sure what they were supposed to be.

  • i agree on the camera direction. that is annoying.

    the flying blobs are other players going wild

  • It's cute but the physics feel off. Something about the bouncing feels like it dampens the momentum too much, and the rolling resistance also feels like it's too aggressive. I really did not like the ramp that pushes for you.
  • ya its still a wip, I appreciate the feedback though and I do want to keep tweaking stuff like this. Feel free to add feedback at the end of level prompts too if you feel like it, I'll be reading all of them
    by ellg
  • I made my own daily golf game a couple years ago; honestly it isn't even really finished but it gets a couple thousand plays every day somehow.

    It's more like a 2d platform golf: https://squigglegolf.com/game/

    I had built out a custom level editor and some other fun features, but never really polished off the UI enough to release those. Someday I should really finish / update it.

    by naet
  • No offense to the OP but this game is much more fun.
  • Like it a lot!
  • Thank you, this is wicked! Straight to the favourites bar for daily play.
  • I really enjoyed this!

    It was also a pleasant surprise when I learned I could hit the ball again while it was in mid-air.

  • > it isn't even really finished but it gets a couple thousand plays every day somehow.

    Having just spent 5 minutes on it...I imagine it gets played because it's pretty good fun (good work!)

    The inclusion of showing the trajectory of your previous (failed) attempts is really neat - it means I can refine my shots more accurately.

  • Feels like there's too much rolling resistance, even with a perfectly lined up shot there's not so far you can go. And definitely not enough to make it in 6!

    Also if the camera angle is too high, you can't pull back far enough to reach maximum speed.

  • Got it done in 4.

    https://ibb.co/VYwvY4qN

  • Don't aim forward. Jump the wall to the side, and you'll be in within shout of the hole.
  • tweaking this currently, thanks for the feedback
    by ellg