Discussion summary
Exapunks is a puzzle game by Zachtronics, available on Steam, with positive feedback from players who enjoy its coding challenges. Some users compare it to other Zachtronics games like SpaceChem and Infinifactory.
What the discussion says
- Players appreciate Zachtronics' puzzle design.
- Some mention the game's scalability and difficulty.
- Users share personal experiences and preferences.
“All games by Zachtronics can be highly recommended.”
“My favourite Zach game so far is Infinifactory.”
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- Hacker News
- I unlocked the Redshift handheld video game system; became obsessed and made a video player ( https://www.reddit.com/r/exapunks/comments/tzv1m5/redshift_v... ) among other things. So fun! I should progress past Redshift.by jtxt
- Some irony in so many posts about AI becoming more capable at programming, at the same time, top post on hackernews is a game about where you code by reading a magazine like it's 1997.by flockonus
- Printing the physical zines in exapunks as a reference was very cool, and a good throwback to when games shipped with boxes and detailed manuals.
Spacechem was my intro to Zachtronics, and it consumed me when it came out. The concept of instructions inside the actual work area is amazing and still makes my head spin. I consider beating Ω-Pseudoethyne one of my top coding/steam achievements.
I fell off for a bit because the leaderboard grind against friends felt draining, but rekindled my joy by mostly ignoring them (Unless I'm way out of distribution). I'm so glad Zach and the team are back.
by omgbear - Exapunks and TIS-100 were a huge influence on my career trajectory.
I was always scared of assembly and low level stuff as a kid / college student, who mostly was trying to learn from random sites that assumed a lot of CS background.
Even though they're not near the complexity of x86, these games made me realize that assembly isn't really that scary. I still don't daily drive x86, but they gave me the confidence to go through a few Advent of Code and Project Euler problems. Having a really stripped down assembler was a fantastic learning tool!
Without them, I'd probably still only be working in Python (which is a great language, but abstracts a lot)
by StableAlkyne - I've been writing a game off and on that's sort of at the intersection of a Zachtronics game and... Starcraft? I guess? With some Factorio in there, for good measure.
The idea is that you have to break into and exfiltrate data from a laboratory that uses their own transputer-like architecture. Write a mobile program to explore the network, another to start migrating the data, and so on. Migrate too hard and the humans notice and reboot the network, kicking you out. There could be other players in there too. Of course, the nodes run the lab's terrible version of Forth. There's no UI, you connect via a TCP socket, and are expected to write your own tooling.
I'm not sure if this is a good idea or if I'm having a psychotic break.
by joshu - Their catalogue is well worth buying.by markx2
- This is one of my all time favorite games. It and Shenzhen I/O do a wonderful job of capturing the essence of what makes programming fun and put them into a game.
My biggest surprise from playing EXAPUNKS is how futile it is to try and pre-optimize a solution. I had to remind myself time and again to solve the puzzle first, then try and try and optimize it.
While the games are fun on their own, I recommend playing them at the same time as a friend. Trash-talking about finding more optimal solutions really added to the overall fun of playing the games.
by jf - For those who don't know -- while Zachtronics is no longer making games, Zach Barth is still active now under the company Coincidence Games. They just game out with a spacecraft engineering puzzle game:
https://store.steampowered.com/app/2536720/UVS_Nirmana/?cura....
by jawarner