Discussion summary

Odin 1.0 was announced with mixed reactions; some users criticized the video presentation and questioned its reliability, while others discussed its relation to Jai and other Odin versions.

What the discussion says

  • Some found the Odin announcement video low quality and uninformative.
  • There is debate about Odin's similarities to Jai and its future after Jai's release.
  • Concerns about Odin's credibility due to the source and copying from other announcements.
“a random video that some ginger dude put up on youtube doesn't seem like a reliable source.”
— otekengineering
“Honest question: Are you making a joke? Because while it objectively could be one, it doesn't sound like one.”
— 7bit

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  • Hacker News
  • I read through Odin's FAQ and didn't get the picture of what it does better than everyone else. I think it's missing a good short pitch.
  • Odin looks very Go like, oddly it did the same design flaw, and forgot about proper error handling, and it seems to also do the same mistake zig did, and use llvm (so you get those nice 20min compile times). Odin also seem to lack adts?

    I guess a gamedev niche language can fly with these restrictions, but for a new general purpose langauge these are a must have.

  • There's something seriously off about this ginger bill guy. In addition to copying most of Odin from Jai, Bill copied Jon Blows announcement to his announcement as well as the fake surprised "oh I didn't see you there" opening for the real announcement. He's also planning to release the language the exact same time as Jai, and even said "after ten years of hard work its finally here."

    Any one of those things you could ignore, but all of them together and its starting to be weird.

  • a random video that some ginger dude put up on youtube doesn't seem like a reliable source. any info on this from a reputable institution?

    shame that HN can't meet the moderation quality bar set by wikipedia

  • Clickbait video title, the first major release is going to be 2027 (date based versioning) (j/k).

    Odin is a pretty neat language, I should play more with it. There's nothing outright wrong with it I can think of. Some things I would have done slightly different but they're all nitpicks (mainly having the context be a thread local so #contextless wouldn't be necessary).

  • I kind of like Odin, with its Pascal/Modula-2 influences, even if the community is a bit hardcore on some of their ideas.

    Love the books in the background, and the whole video.

    It is also nice that Odin takes the batteries included approach.

    How well it would fair in the mainstream remains to be seen.

  • I've been using and loving Odin for probably around 5 years now, with this past couple years being more seriously invested in it. After tens of thousands of lines of code I'm still very happy. If you like C, but feel it's missing a few things, I highly recommend giving Odin a shot. Among the new litter of "better C" languages, Odin is easily the lowest-friction. It makes for a very nice experience. Congratulations, gingerBill.

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